Proper Format for Speech Files

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Pre-recorded voice files?[edit | edit source]

I'm in the process of making a rather involved quest mod. Obviously, since Oblivion uses completely voice-based dialogue, this creates some complications.

However, being the son of a sound engineer, I have everything that I would need to record dialogue, from a sound-insulated voice booth to professionally trained voice artists. However, I'm in a bit of a bind considering pre-recorded voice files - i.e, dialogue not recorded with the CS's integrated sound recorder existing on separate wave files elsewhere on my hard drive. I'm quite certain that it's possible, owing to the fact that Terrence Stamp was nowhere near an Oblivion CS when he was recording Mankar Camoran's dialogue over in England. :P

So, my question: How exactly do you use pre-recorded .wav sounds as dialogue within the Oblivion CS? The "Edit Response" dialogue box is very protective of its secrets.

Thanks.

Astion 20:23, 20 July 2006 (EDT)

To put it in a nutshell, you have to convert all your files to mp3 format (maybe with a specific rate, I don't know. As a sound engineer's son, you should know more than I do about mp3 ;) ) and then place them in a way imitating the folder architecture given in "Edit Response", including the file's name.
I can't tell you more than that, I haven't tried it. I hope it helps some. Gamall 22:23, 20 July 2006 (EDT)
ShadowDancer 09:11, 21 July 2006 (EDT): The answer you are looking for is to convert the .wav files to .mp3 format @ 44.1 Hz frequency, 64 Kbps bitrate and Mono channels. You also need to create .lip files for the actor to lipsync and info about that is found at Facial Animation.