SetHudT
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A command for Pluggy.
Syntax:
SetHudT HudID:long Text:stringID FontName:stringID Show:short FontHeight:long FontWidth:long FontWeight:long Italic:bool R:long G:long B:long Format:short Global:bool
Sets up the Hud Text.
Show Codes Add for combinations; i.e., GameMode+MenuMode is 11 (1 + 2 + 8) GameMode is assumed. 0: Hidden 1: GameMode only (all menus closed, console closed) 2: MenuMode only (a menu open, console closed) 4: Console only (from GameMode or MenuMode) 8: Disable the "only" behaviour - this is necessary for any combination of GameMode, MenuMode, and console 16: Always display under Oblivion menus and huds (i.e., compass)
- If showing in MenuMode, there are some menus in particular that shouldn't be covered up: 1007 (Loading), 1013 (Pause), 1015 (Options), 1017 (Audio), 1018 (Video), 1019 (Video Display), 1020 (Gameplay), 1021 (Controls), 1038 (Load), 1039 (Save), 1044 (Main), 1047 (Credits)
- Font name is a string that takes a font from the WINDOWS font directory (with no ttf extension, i.e., "Tahoma")
- FontWidth = 0 means the default width corresponding to provided Height
- FontWeight = Bold level, 0 = none, else must be between 1 and 1000
Format codes Add for combinations 1: Displays the text on a single line, regardless of line breaks or carriage returns. 2: Centers the text in the rectangle. 4: Aligns the text to the left side of the rectangle. 8: Aligns the text to the right side of the rectangle. 16: Justifies the text to the top of the rectangle. 32: Justifies the text to the bottom of the rectangle. It only works when combined with 1 64: Justifies the text in the center of the rectangle. It only works on single lines. 128: Lines are automatically broken between words when text reaches the end of a rectangle, thus adding an additional line