Difference between revisions of "AddSpell"

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15 bytes added ,  22:49, 17 November 2006
lots of spell effects don't work as abilities
imported>Dev akm
(→‎Notes: added note about Feather bug)
imported>Scruggs
(lots of spell effects don't work as abilities)
Line 28: Line 28:
*Be careful when using this function on non-unique actors. Adding an ability or spell to an actor adds it to the base object, so any references that are later spawned from that base object will also have the spell.
*Be careful when using this function on non-unique actors. Adding an ability or spell to an actor adds it to the base object, so any references that are later spawned from that base object will also have the spell.
*Like most functions, this one is a little different when used as a console command. When used as a console command the SpellID must be specified as a [[FormID]].
*Like most functions, this one is a little different when used as a console command. When used as a console command the SpellID must be specified as a [[FormID]].
*Note that Feather does not work as an ability, so doing ''player.addspell AbMyFeatherBonus'' will have no effect, even though it will make the ability show up in the character's active effects list.
*Note that many spell effects don't work as abilities, including Feather, Burden, and Disintegrate spells, as well as any spell that causes the target to react to the caster like Turn Undead, Charm, and Demoralize.


==See Also==
==See Also==
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