Difference between revisions of "AnimGroups"

Jump to navigation Jump to search
115 bytes added ,  09:32, 25 July 2006
combat anims require actor to be in alerted state
imported>ShadowDancer
(formatting)
imported>Scruggs
(combat anims require actor to be in alerted state)
Line 1: Line 1:
AnimGroups are groups of animations that can be played on actors and creatures as well as some objects.
AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn).




Anonymous user

Navigation menu