Difference between revisions of "AnimGroups"
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AnimGroups can be played on actors and creatures as well as some objects by using the [[PlayGroup]] function. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn; see [[SetAlert]]). | AnimGroups can be played on actors and creatures as well as some objects by using the [[PlayGroup]] function. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn; see [[SetAlert]]). | ||
AnimGroups are closely related to [[Combat Style]] and appear to be hardcoded (ie. you cannot add new animgroups). | AnimGroups are closely related to [[Combat Style]] and appear to be hardcoded (ie. you cannot add new animgroups). | ||
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==See Also== | ==See Also== | ||
*[[:Category:Animation Functions]] | *[[:Category:Animation Functions]] | ||
[[Category: Animations]] | [[Category: Animations]] |