Difference between revisions of "Animation Tab"

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25 bytes added ,  04:12, 4 May 2006
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imported>Maian
imported>Maian
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Shows all the animations available to the actor.
Shows all the animations available to the actor.


Animations are stored as KF files. For actors, 3rd person animations are located at meshes\characters\_male (despite the name, animations are gender-neutral). 1st person animations are located at meshes\characters\_1stperson.
Animations are stored as KF files. For the player's character and NPCs, 3rd person animations are located at meshes\characters\_male (despite the name, animations are gender-neutral). 1st person animations are located at meshes\characters\_1stperson.


Animations belong to animation groups (AnimGroup). When multiple animations share the same animation group, the game chooses a particular animation based off the character's state. For example, both castself.kf and onehandcastself.kf belong to the CastSelf animation group. Both are played when casting a self-targeted spell. castself.kf is played when the no weapon is held at the ready (and no shield), while onehandcastself.kf is played when a one-handed weapon is out (and no shield). (The castselfalt.kf and onehandcastselfalt.kf are used for other shield/weapon combinations.)
Animations belong to animation groups (AnimGroup). When multiple animations share the same animation group, the game chooses a particular animation based off the character's state. For example, both castself.kf and onehandcastself.kf belong to the CastSelf animation group. Both are played when casting a self-targeted spell. castself.kf is played when the no weapon is held at the ready (and no shield), while onehandcastself.kf is played when a one-handed weapon is out (and no shield). (The castselfalt.kf and onehandcastselfalt.kf are used for other shield/weapon combinations.)
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