Difference between revisions of "Animation Tab"
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see also: skeleton
imported>Doopliss m (Information on the effect of Use Actor Speed.) |
imported>Qazaaq (see also: skeleton) |
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* I'm not sure whether the animation group section (LB, LA, LH, RA) an animation belongs to is encoded within the file. | * I'm not sure whether the animation group section (LB, LA, LH, RA) an animation belongs to is encoded within the file. | ||
* Some animations apparently loop automatically when played in the CS preview window. I don't think this is hardcoded into the game, and looping animations may instead be handled by the idle animation system. There also seems to be an integer in the file that determines whether an animation loops. | * Some animations apparently loop automatically when played in the CS preview window. I don't think this is hardcoded into the game, and looping animations may instead be handled by the idle animation system. There also seems to be an integer in the file that determines whether an animation loops. | ||
==See Also== | |||
*[[Skeleton]] | |||
[[Category:Creatures]] | [[Category:Creatures]] | ||
[[Category:NPC]] | [[Category:NPC]] |