Difference between revisions of "Basic Animation Tutorial"

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[[Image:AnimGuide_Fig_3_Basic_Nif_Setup.gif|thumb|right|'''Fig. 3''': The basic .nif branch setup that is required before attaching one of the provided animation sample files.]]
[[Image:AnimGuide_Fig_3_Basic_Nif_Setup.gif|thumb|right|'''Fig. 3''': The basic .nif branch setup that is required before attaching one of the provided animation sample files.]]
#Download sample package [http://www.tesnexus.com/downloads/file.php?id=8724 here]
#Download sample package [http://www.nexusmods.com/oblivion/mods/8724/? here]
#Open your .nif file in NifSkope and set it up similar to how it was done in [[#Step-by-step guides|Fig. 3]].
#Open your .nif file in NifSkope and set it up similar to how it was done in [[#Step-by-step guides|Fig. 3]].
<blockquote>'''Note''': For the sample .kf files to be attachable it is crucial to have a '''''Base''''' ''NiNode'' like in the example. For some of the samples it is necessary to have either another ''NiNode'' named '''''Branch''''' and/or to rename your mesh node to '''''Target'''''.<br>Also adding a ''BSX Flags Extra Data'' block to the '''''Base''' NiNode'' and setting its ''Flags'' value to a certain number ('11' is confirmed to work in all provided examples) is a requirement for animations to function properly.</blockquote>
<blockquote>'''Note''': For the sample .kf files to be attachable it is crucial to have a '''''Base''''' ''NiNode'' like in the example. For some of the samples it is necessary to have either another ''NiNode'' named '''''Branch''''' and/or to rename your mesh node to '''''Target'''''.<br>Also adding a ''BSX Flags Extra Data'' block to the '''''Base''' NiNode'' and setting its ''Flags'' value to a certain number ('11' is confirmed to work in all provided examples) is a requirement for animations to function properly.</blockquote>
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