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Difference between revisions of "Blender/Creature Meshes 101"

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imported>Apollyna
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imported>Sec 1971
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== Texturing quickie ==
== Texturing quickie ==


As I'm not much of an artist, I can't really help you with actually drawing the texture. If you have nice pictures for the model, you can possibly use them to quickly cut&paste together a passable texture. I'd put the the saved UV layout we created during the UV mapping phase into a separate layer and draw on a see-through-layer on top of that. I believe texture sizes must be powers of two, e.g. 128x512, 1024x1024, 256x2048 and so on, but I may be wrong.
As I'm not much of an artist, I can't really help you with actually drawing the texture. If you have nice pictures for the model, you can possibly use them to quickly cut&paste together a passable texture. I'd put the saved UV layout we created during the UV mapping phase into a separate layer and draw on a see-through-layer on top of that. I believe texture sizes must be powers of two, e.g. 128x512, 1024x1024, 256x2048 and so on, but I may be wrong.


When you have fisnished the texture, ''it has to be in the right format and in the right place.'' There are may good guides on that on the CS wiki, but here's a quickie using The Gimp. The Photoshop way may be easier - if you have Photoshop.
When you have fisnished the texture, ''it has to be in the right format and in the right place.'' There are may good guides on that on the CS wiki, but here's a quickie using The Gimp. The Photoshop way may be easier - if you have Photoshop.
Anonymous user

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