Difference between revisions of "Blender/Custom Sword"
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→Necessary NifSkope Alchemy: Getting the Mesh Ready for the Game
imported>Qazaaq (replaced link to BSA unpacker, link was dead and BSA commander is easier to use) |
imported>Sickleyield |
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=Necessary NifSkope Alchemy: Getting the Mesh Ready for the Game= | =Necessary NifSkope Alchemy: Getting the Mesh Ready for the Game= | ||
Open up your nif with NifSkope. See how your new texture appears on the mesh, even though it didn’t show up in Blender? Bravo. | Open up your nif with NifSkope. See how your new texture appears on the mesh, even though it didn’t show up in Blender? Bravo. | ||
Now go to file - new window. Remember the original mesh you chose for its collision boxes, the bhk capsule shapes? The one that still has those shapes, because it's the original version that you did NOT save over with a new one? Load that in the new window. Find the nitristrips node for the actual reference sword itself - when you click on it it will be highlighted in the main window. Right click - block - remove branch. Now it is gone but its collision shapes (the bhkcapsuleshape nodes) are still there. | Now go to file - new window. Remember the original mesh you chose for its collision boxes, the bhk capsule shapes? The one that still has those shapes, because it's the original version that you did NOT save over with a new one? Load that in the new window. Find the nitristrips node for the actual reference sword itself - when you click on it it will be highlighted in the main window. Right click - block - remove branch. Now it is gone but its collision shapes (the bhkcapsuleshape nodes) are still there. | ||
Go back to your new sword. Click on the node for your sword's nitrishape. Now right click - mesh - smooth normals, then right click - mesh - strippify | Go back to your new sword. Click on the node for your sword's nitrishape. Now right click - mesh - smooth normals, then right click - mesh - strippify. | ||
Now you're ready to copy your mesh into the old one. Right click again (it should be a nitristrips now, since you strippified it) and click block - copy branch. Switch back to the old mesh's window and right click on the node that says 'scene root.' Now block - paste branch. Your sword should appear in the window. | Now you're ready to copy your mesh into the old one. Right click again (it should be a nitristrips now, since you strippified it) and click block - copy branch. Switch back to the old mesh's window and right click on the node that says 'scene root.' Now block - paste branch. Your sword should appear in the window. | ||
Now save the nif under the name of your new sword (do NOT save it as the name of the old one). Make sure it's in the directory where you want it to be. | Now save the nif under the name of your new sword (do NOT save it as the name of the old one). Make sure it's in the directory where you want it to be. | ||
=Adding/Changing a Texture= | =Adding/Changing a Texture= |