Difference between revisions of "Blender/Custom Sword"

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904 bytes added ,  11:02, 9 August 2007
adding a scabbard
imported>Qazaaq
(links, formatting, and a whole lot of other stuff)
imported>Qazaaq
(adding a scabbard)
Line 171: Line 171:
   not forwards like this: / or the game will refuse to recognize the texture. NifSkope will
   not forwards like this: / or the game will refuse to recognize the texture. NifSkope will
   sometimes try to change this around on you.  
   sometimes try to change this around on you.  
==Adding a Scabbard==
If you also modeled and exported a scabbard (make sure you positioned it right!) open the scabbard NIF file. If your reference sword contains a scabbard rightclick the NiTriStrips of your new scabbard and choose Block > Copy Branch. Go back to the window with the new sword and find the NiTriStrips of the reference scabbard and rightclick > Block > Remove Branch. Add your own scabbard by rightclicking the NiNode block of the scabbard, called Scb and choosing Block > Paste Branch.
If the reference sword did not contain a scabbard, you need to find another reference sword with a scabbard. Open the new reference sword and find the NiNode called Scb; rightclick > Block > Copy Branch. Go back to the window with your new sword and rightclick the NiNode called Longsword, choose Block > Paste Branch. Now follow the instructions above to replace the scabbard with your new one.


=Getting the Sword Into the Game=
=Getting the Sword Into the Game=
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