Difference between revisions of "Blender/Custom Sword"
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adding a scabbard
imported>Qazaaq (links, formatting, and a whole lot of other stuff) |
imported>Qazaaq (adding a scabbard) |
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Line 171: | Line 171: | ||
not forwards like this: / or the game will refuse to recognize the texture. NifSkope will | not forwards like this: / or the game will refuse to recognize the texture. NifSkope will | ||
sometimes try to change this around on you. | sometimes try to change this around on you. | ||
==Adding a Scabbard== | |||
If you also modeled and exported a scabbard (make sure you positioned it right!) open the scabbard NIF file. If your reference sword contains a scabbard rightclick the NiTriStrips of your new scabbard and choose Block > Copy Branch. Go back to the window with the new sword and find the NiTriStrips of the reference scabbard and rightclick > Block > Remove Branch. Add your own scabbard by rightclicking the NiNode block of the scabbard, called Scb and choosing Block > Paste Branch. | |||
If the reference sword did not contain a scabbard, you need to find another reference sword with a scabbard. Open the new reference sword and find the NiNode called Scb; rightclick > Block > Copy Branch. Go back to the window with your new sword and rightclick the NiNode called Longsword, choose Block > Paste Branch. Now follow the instructions above to replace the scabbard with your new one. | |||
=Getting the Sword Into the Game= | =Getting the Sword Into the Game= |