Difference between revisions of "Blender/Custom Sword"

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105 bytes added ,  17:16, 3 June 2008
imported>DragoonWraith
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imported>Darkninja462
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Once your UV map is done, go to UV-save UV face layout. A screen will pop up that allows you to choose the directory in which to save a .tga of the UV map. It doesn't matter where you put it, as long as you can find it later. I always put mine in textures. They're not hard to locate, since the names are generally rather odd-looking. This is what you'll use to make a new texture that will actually fit your new mesh.
Once your UV map is done, go to UV-save UV face layout. A screen will pop up that allows you to choose the directory in which to save a .tga of the UV map. It doesn't matter where you put it, as long as you can find it later. I always put mine in textures. They're not hard to locate, since the names are generally rather odd-looking. This is what you'll use to make a new texture that will actually fit your new mesh.
(In the new blender the "UV-Save UV face Layout" from above is now UVs > Scripts > Save UV Face Layout)


''Helpful warning: Occasionally in Blender I've seen a glitch wherein Blender outputs a blank .tga file with nothing in it instead of the real UV map. If that happens, keep trying. Sometimes you'll need to change the name of your object (from "sphere" or whatever the default name was in Blender down in the edit screen). Sometimes this will also happen if you try to change the strange name Blender gives the UV map before you save it.''
''Helpful warning: Occasionally in Blender I've seen a glitch wherein Blender outputs a blank .tga file with nothing in it instead of the real UV map. If that happens, keep trying. Sometimes you'll need to change the name of your object (from "sphere" or whatever the default name was in Blender down in the edit screen). Sometimes this will also happen if you try to change the strange name Blender gives the UV map before you save it.''
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