Difference between revisions of "Blender/Texturing From A UV Map"

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imported>Sickleyield
imported>Sickleyield
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[[Image:UVTutorial1.jpg]]
[[Image:UVTutorial1.jpg]]


Now you should see a gray grid with your mesh’s UV map on it.  Don’t change anything unless you want to re-export your mesh again afterwards.  Click the button that says “UV” and then “Export UV Map.”  A little box should pop up that says 512 and some other things if you’re using Blender 2.42a.  Leave these settings alone and click “OK”.  Now you have a screen that lets you choose where to save your UV map.  I generally save mine in the same file that I want my textures to be in, say Oblivion\Datatextures\armor\Sickleyield\armorsuitname.   
Now you should see a gray grid with your mesh’s UV map on it.  Don’t change anything unless you want to re-export your mesh again afterwards.  Click the button that says “UV” and then “Export UV Map.”  A little box should pop up that says 512 and some other things if you’re using Blender 2.42a.  Leave these settings alone and click “OK”.  Now you have a screen that lets you choose where to save your UV map.  I generally save mine in the same file that I want my textures to be in, say Oblivion\Data\textures\armor\Sickleyield\armorsuitname.   




Blender will give the UV map an odd name and export it as a .tga.  Don’t change it or you might get a blank UV map.  If you do get an empty file (it will say 0 kb and refuse to open), you might need to rename your mesh’s object in Blender’s buttons window.  It may originally be called Circle or Upperbody or something like that; change it to something more specific like Cuirass or Table or Sword and try the export again.
Blender will give the UV map an odd name and export it as a .tga.  Don’t change the name or you might get a blank UV map.  If you do get an empty file (it will say 0 kb and refuse to open), you might need to rename your mesh’s object in Blender’s buttons window.  It may originally be called Circle or Upperbody or something like that; change it to something more specific like Cuirass or Table or Sword and try the export again.


=Starting Out in GIMP and NifSkope=
=Starting Out in GIMP and NifSkope=
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