Difference between revisions of "Blender/Texturing From A UV Map"
Jump to navigation
Jump to search
Blender/Texturing From A UV Map (edit)
Revision as of 16:21, 13 December 2006
, 16:21, 13 December 2006→The Normal Map
imported>Sickleyield |
imported>Sickleyield |
||
Line 158: | Line 158: | ||
[http://cs.elderscrolls.com/constwiki/index.php/Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP#Normal_Maps Normal Maps] | [http://cs.elderscrolls.com/constwiki/index.php/Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP#Normal_Maps Normal Maps] | ||
You must have a normal lamp for your texture to show up in the game. I used a fairly deep on on the skirt of my dress mesh so that the shawl would look more like yarn and not just a flat part of the skirt fabric. | You must have a normal lamp for your texture to show up in the game. I used a fairly deep Sobel 3x3 on on the skirt of my dress mesh so that the shawl would look more like yarn and not just a flat part of the skirt fabric. | ||
=Wrapping Up= | =Wrapping Up= |