Difference between revisions of "Blender/Texturing From A UV Map"
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imported>Throttlekitty (Category cleanup) |
imported>Sickleyield (Removed references personal to SickleYield.) |
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This tutorial takes you through the process of creating a custom texture for your custom armor, clothing or weapon using its UV maps. You can use it for default game armor retexes too, provided you’re able to unpack the bsas and import the meshes into Blender so that you can get access to the UV maps. | This tutorial takes you through the process of creating a custom texture for your custom armor, clothing or weapon using its UV maps. You can use it for default game armor retexes too, provided you’re able to unpack the bsas and import the meshes into Blender so that you can get access to the UV maps. | ||
This tutorial is for creating textures totally from scratch, starting from a UV map. If you want to retexture, here’s a tutorial with some techniques in GIMP: [[http://cs.elderscrolls.com/constwiki/index.php/Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP | This tutorial is for creating textures totally from scratch, starting from a UV map. If you want to retexture, here’s a tutorial with some techniques in GIMP: [[http://cs.elderscrolls.com/constwiki/index.php/Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP Retex Tutorial ]] | ||
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There are those who are better at this technique than I am, but no one seems about to create a tutorial for this wiki, so I’m stepping in to fill the gap. | There are those who are better at this technique than I am, but no one seems about to create a tutorial for this wiki, so I’m stepping in to fill the gap. | ||
=Important Preliminaries: Your Modding Toolbox= | =Important Preliminaries: Your Modding Toolbox= |