Difference between revisions of "Bribery"

Jump to navigation Jump to search
66 bytes added ,  19:26, 12 April 2006
pulled in info from fBribeBase
imported>Halo112358
m (removed nonexistant setting fBribeNPCMult - looks like a typo from fBribeNPCLevelMult)
imported>Halo112358
(pulled in info from fBribeBase)
Line 1: Line 1:
==Introduction==
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeScale''', '''fBribeNPCLevelMult''', '''fBribeCurve''' and '''fBribeSpeechcraftMult'''.  
==fBribeBase==
'''fBribeBase''' sets the lowest bribe value and is used as an offset.
''default'': fBribeBase = 2.0000




==fBribeCostCurve==
==fBribeCostCurve==
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.


''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.


'''default''': fBribeCostCurve = 1.5000
''default'': fBribeCostCurve = 1.5000
 


==fBribeCurve==
==fBribeCurve==
Line 16: Line 23:
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.


'''default''': fBribeCurve = 0.7500
''default'': fBribeCurve = 0.7500
 
 
==fBribeMult==
'''fBribeMult''' is a multiplier times the combined levels and skills of the two actors.
 
''default'': fBribeMult = 0.3000
 


==fBribeNPCLevelMult==
==fBribeNPCLevelMult==
Line 22: Line 36:
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.


'''default''': fBribeNPCLevelMult = 0.1000
''default'': fBribeNPCLevelMult = 0.1000
 


==fBribeScale==
==fBribeScale==
Line 28: Line 43:
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).


'''default''': fBribeScale = 1.0000
''default'': fBribeScale = 1.0000
 


==fBribeSpeechcraftMult==
==fBribeSpeechcraftMult==
Line 34: Line 50:
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.


'''default''': fBribeSpeechCraftMult = 0.0300
''default'': fBribeSpeechCraftMult = 0.0300
 
==Deprecated Settings==
These settings are not used by the game.
 
<strike>
===fBribeBase===
'''default''': fBribeBase = 2.0000</strike>
 
<strike>
===fBribeMult===
'''default''': fBribeMult = 0.3000</strike>


[[Category:Gameplay_Mechanics]]
[[Category:Gameplay_Mechanics]]
<!--[[Category:Settings]]-->
<!--[[Category:Settings]]-->
Anonymous user

Navigation menu