Difference between revisions of "Bribery"

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==Introduction==
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeCurve''', '''fBribeNPCLevelMult''', '''fBribeScale''' and '''fBribeSpeechcraftMult'''.  
Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeCurve''', '''fBribeNPCLevelMult''', '''fBribeScale''' and '''fBribeSpeechcraftMult'''.  




==Bribery Settings==
==Bribery Settings==
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |


===fBribeCostCurve===
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
1.5000
|}


''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.


''default'': fBribeCostCurve = 1.5000
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be.


|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |


===fBribeCurve===
0.7500


The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be.
|}


''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.


''default'': fBribeCurve = 0.7500
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |


The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.


===fBribeNPCLevelMult===
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |


The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level.
0.1000


''default'': fBribeNPCLevelMult = 0.1000
|}




===fBribeScale===
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |


'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.).


''default'': fBribeScale = 1.0000
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |


1.0000


===fBribeSpeechcraftMult===
|}
 
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |


The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels.


''default'': fBribeSpeechCraftMult = 0.0300
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
0.0300
 
|}
 


==Un-Used Settings==
==Un-Used Settings==
According to [[User_talk:Bnesmith|Bnesmith]] these settings are not currently used by the game.
According to [[User_talk:Bnesmith|Bnesmith]] these settings are not currently used by the game.
===fBribeBase===
:'''fBribeBase''' sets the lowest bribe value and is used as an offset.


:''default'': fBribeBase = 2.0000
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
'''fBribeBase''' sets the lowest bribe value and is used as an offset.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
 
2.0000
 
|}
 
 
{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" width="800"  |
 
'''fBribeMult''' is a multiplier times the combined levels and skills of the two actors.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |


0.3000


===fBribeMult===
|}
:'''fBribeMult''' is a multiplier times the combined levels and skills of the two actors.


:''default'': fBribeMult = 0.3000




[[Category:Settings_By_Concept]]
[[Category:Settings_By_Concept]]
[[Category:Gameplay]]
[[Category:Gameplay]]
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