Difference between revisions of "Combat Style"

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218 bytes added ,  20:05, 16 May 2008
imported>DragoonWraith
(→‎Ranged Combat: hyperlink)
imported>Longcat
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The Maneuver Decision section of the Combat Style dialog box allows you to specify values that govern the Maneuver Decision – either DODGING or IDLING.
The Maneuver Decision section of the Combat Style dialog box allows you to specify values that govern the Maneuver Decision – either DODGING or IDLING.
 
 
*'''Buff Standoff Distance:''' Buff distance is the distance a melee NPC will stay when buffing themself up before moving in.
 
*'''Group Standoff Distance:''' Group distance is the distance they'll try to stay in-combat.


*'''Dodge % Chance:''' This is the base percentage chance that the actor will dodge in any direction. This will be modified based on the actor's speed, fatigue, and whether or not the opponent is attacking. See the Advanced Settings section for more information.  
*'''Dodge % Chance:''' This is the base percentage chance that the actor will dodge in any direction. This will be modified based on the actor's speed, fatigue, and whether or not the opponent is attacking. See the Advanced Settings section for more information.  
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*'''Dodge Forward Timer:''' If the Maneuver Decision indicates the actor should dodge forward, the actor will do so for a random period of time between the given minimum and maximum values. The time is in real-world seconds.  
*'''Dodge Forward Timer:''' If the Maneuver Decision indicates the actor should dodge forward, the actor will do so for a random period of time between the given minimum and maximum values. The time is in real-world seconds.  


*'''Dodge Back Timer:''' If the Maneuver Decision indicates the actor should dodge backward, the actor will do so for a random period of time between the given minimum and maximum values. The time is in real-world seconds.  
*'''Dodge Back Timer:''' If the Maneuver Decision indicates the actor should dodge backward, the actor will do so for a random period of time between the given minimum and maximum values. The time is in real-world seconds.
 
 


===Ranged Combat===
===Ranged Combat===
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