Difference between revisions of "Common Bugs"
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→Remove Item: links, more details
imported>Dev akm (→Vanishing Landscape in a New Worldspace: removed yet another dead forum link) |
imported>Dev akm (→Remove Item: links, more details) |
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== Remove Item == | == Remove Item == | ||
The 'remove item' function doesn't work properly with more than one item | The 'remove item' function doesn't always work properly with more than one item, especially stolen stackable items. The in-game message (produced by the game) is correct, but the number of items the player loses is not. For example, you may get the message '5 ogre teeth removed', but only 3 were actually removed from your inventory. Mods can exacerbate this by manipulating the 'Extra Data' fields, such as the Ownership field in the CS. Because there is no known way around the problem (short of scripting thousands of items by hand), and it may also be caused by in-game actions (i.e., damaged equipment), you should not be surprised if this happens to you. | ||
This problem is fairly common with mods that do a lot of inventory manipulation, such as ingredient sorters. | This problem is fairly common with mods that do a lot of inventory manipulation, such as ingredient sorters. Similar problems also happen when selling items that have Extra Data. The frequency of the problem is increased by mods that assign ownership to more things in the game, such as [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=197 Guild Item Ownership], [http://tesnexus.com/downloads/file.php?id=5665 Clutter Ownership], and [http://devnull.sweetdanger.com/OOO/ Oscuro's Oblivion Overhaul]. In a few cases this problem can lead to crashes, as with [http://www.uesp.net/wiki/Tes4Mod:FCOM#General_Instability_Issues Selling Stolen/Duplicated Alchemy Equipment]. | ||
== Oblivion Realm Resets == | == Oblivion Realm Resets == |