Difference between revisions of "Common Mistakes"

Jump to navigation Jump to search
48 bytes removed ,  11:13, 10 October 2007
→‎Changing Script Variables: MentalElf's ESF thread is now expired
imported>Haama
(→‎Don't Do These Things: Don't change the ownership)
imported>Dev akm
(→‎Changing Script Variables: MentalElf's ESF thread is now expired)
Line 22: Line 22:


== Changing Script Variables ==
== Changing Script Variables ==
This issue is best described in Wrye's ESF thread [http://www.elderscrolls.com/forums/index.php?showtopic=625194 Overriding Scripts and CTDs] based on discussions started in MentalElf's ESF thread [http://www.elderscrolls.com/forums/index.php?showtopic=603536 In desparate need of a save game editor]. However, a good summary of the issue is probably worth providing here.  
This issue is best described in Wrye's ESF thread [http://www.elderscrolls.com/forums/index.php?showtopic=625194 Overriding Scripts and CTDs] based on discussions started in MentalElf's now-expired ''ESF thread In desparate need of a save game editor''. However, a good summary of the issue is probably worth providing here.  


The big problem with script variable changes is not which mod wins the conflict in a specific configuration, but that it can change over time. Suppose someone is using a hypothetical BaseModA.esm, which defines MyScript to have the variables '''VarA''', '''VarB''' and '''VarC'''. These variables get the indices 1, 2 and 3. The savegame will just contain the information:  
The big problem with script variable changes is not which mod wins the conflict in a specific configuration, but that it can change over time. Suppose someone is using a hypothetical BaseModA.esm, which defines MyScript to have the variables '''VarA''', '''VarB''' and '''VarC'''. These variables get the indices 1, 2 and 3. The savegame will just contain the information:  
Anonymous user

Navigation menu