Difference between revisions of "Common Mistakes"
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→Changing Script Variables: MentalElf's ESF thread is now expired
imported>Haama (→Don't Do These Things: Don't change the ownership) |
imported>Dev akm (→Changing Script Variables: MentalElf's ESF thread is now expired) |
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== Changing Script Variables == | == Changing Script Variables == | ||
This issue is best described in Wrye's ESF thread [http://www.elderscrolls.com/forums/index.php?showtopic=625194 Overriding Scripts and CTDs] based on discussions started in MentalElf's ESF thread | This issue is best described in Wrye's ESF thread [http://www.elderscrolls.com/forums/index.php?showtopic=625194 Overriding Scripts and CTDs] based on discussions started in MentalElf's now-expired ''ESF thread In desparate need of a save game editor''. However, a good summary of the issue is probably worth providing here. | ||
The big problem with script variable changes is not which mod wins the conflict in a specific configuration, but that it can change over time. Suppose someone is using a hypothetical BaseModA.esm, which defines MyScript to have the variables '''VarA''', '''VarB''' and '''VarC'''. These variables get the indices 1, 2 and 3. The savegame will just contain the information: | The big problem with script variable changes is not which mod wins the conflict in a specific configuration, but that it can change over time. Suppose someone is using a hypothetical BaseModA.esm, which defines MyScript to have the variables '''VarA''', '''VarB''' and '''VarC'''. These variables get the indices 1, 2 and 3. The savegame will just contain the information: |