Difference between revisions of "Common Mistakes"
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→Don't Do These Things
imported>Dev akm (→Common MessageBox Mistakes: fix bbcode formatting) |
imported>Elim Garak |
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* Don't modify cells by accident. Cells not intentionally changed by your mod shouldn't have an asterisk next to them (use [http://www.elderscrolls.com/forums/index.php?showtopic=619318 TES4Gecko] to "clean" your mods before release) | * Don't modify cells by accident. Cells not intentionally changed by your mod shouldn't have an asterisk next to them (use [http://www.elderscrolls.com/forums/index.php?showtopic=619318 TES4Gecko] to "clean" your mods before release) | ||
* Don't use underscores in primary resource filenames. Underscores are reserved by the game for finding various file types, such as normal maps (xxx_n.dds), glow maps (xxx_g.dds), etc. | * Don't use underscores in primary resource filenames. Underscores are reserved by the game for finding various file types, such as normal maps (xxx_n.dds), glow maps (xxx_g.dds), etc. | ||
* Don't use full paths when creating retextured items. Texture paths need to be relative to the Data folder, not higher (not C:\Program Files\...) | * Don't use full paths when creating retextured items. Texture paths need to be relative to the Data folder, not higher (not C:\Program Files\...). You can use [[NIBlE]]'s "Strip Texture paths" Tool to fix this. | ||
* Don't change the ownership of an item in the CS. If you need to change the ownership of an item, make it persistent, and change it via script. This prevents a [[Common_Bugs#Remove_Item|bug where items aren't removed properly.]] Ignore this if you're changing a lot of item's ownership - the probable loss of FPS caused by 1000s of persistent items is not worth it. | * Don't change the ownership of an item in the CS. If you need to change the ownership of an item, make it persistent, and change it via script. This prevents a [[Common_Bugs#Remove_Item|bug where items aren't removed properly.]] Ignore this if you're changing a lot of item's ownership - the probable loss of FPS caused by 1000s of persistent items is not worth it. | ||