Difference between revisions of "Community Portal"

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35 bytes removed ,  10:57, 5 October 2011
m
Reverted edits by HBabin26 (talk) to last revision by DragoonWraith
imported>HBabin26
m (None)
imported>DragoonWraith
m (Reverted edits by HBabin26 (talk) to last revision by DragoonWraith)
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::Create templates as you find convenient, but I don't think it should be a general rule or would be a good idea for most functions.
::Create templates as you find convenient, but I don't think it should be a general rule or would be a good idea for most functions.


::For example, DW linked with and because they all relate to the extra effects that an arrow can have. These 2 are important to know, and should have large, flashing neon signs pointing at <span class="plainlinks">[http://xstretchmarks.com <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;/*CITATION*//*CDKKL4HQDO*/">stretch marks</span>]</span> them. There are still 6 other projectile functions, some are usually useful (, ) and some not at all or only in specific situations (i.e., ). These other 6 would only dilute the importance of the first 2, as you would have 8 functions to look through instead of 2. It can quickly spiral out of control, as well - should we include some/most/all magic functions on the article?
::For example, DW linked [[GetArrowProjectilePoison]] with [[GetArrowProjectileEnchantment]] and [[GetArrowProjectileBowEnchantment]] because they all relate to the extra effects that an arrow can have. These 2 are important to know, and should have large, flashing neon signs pointing at them. There are still 6 other projectile functions, some are usually useful ([[GetProjectileType]], [[GetProjectileSource]]) and some not at all or only in specific situations (i.e., [[SetPlayerProjectile]]). These other 6 would only dilute the importance of the first 2, as you would have 8 functions to look through instead of 2. It can quickly spiral out of control, as well - should we include some/most/all magic functions on the [[GetMagicProjectileSpell]] article?


::Ok, that was enough of a warning - go for it. Place the templates in a common category (maybe "Function Groups") so we can find them, others can use them, etc. I'll look up some more on the templates - it would be cool if we could hide/show them (and maybe even auto-populate the template onto the necessary functions).
::Ok, that was enough of a warning - go for it. Place the templates in a common category (maybe "Function Groups") so we can find them, others can use them, etc. I'll look up some more on the templates - it would be cool if we could hide/show them (and maybe even auto-populate the template onto the necessary functions).
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#Tell people where the script need to be attached, Object, Quest, Spell, what ever.
#Tell people where the script need to be attached, Object, Quest, Spell, what ever.
#3 lines of a script with out any understanding of where the variables came from is a joke..
#3 lines of a script with out any understanding of where the variables came from is a joke..
  if( Dogbugger.GetWithTheProgram & FroggyPoot.LostHisWay) != I'mLost  
  if( Dogbugger.GetWithTheProgram && FroggyPoot.LostHisWay) != I'mLost  
   dosomethingstupid
   dosomethingstupid
  endif
  endif

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