Difference between revisions of "CreateArray"

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12 bytes added ,  11:44, 26 February 2008
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imported>Speedo
imported>Speedo
Line 12: Line 12:
*If the ESP file is not active upon reloading a savegame, all the associated arrays are destroyed when/if the player saves.
*If the ESP file is not active upon reloading a savegame, all the associated arrays are destroyed when/if the player saves.


[[Category: Pluggy]]
[[Category: Functions (Pluggy)]]
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