Difference between revisions of "CreateArray"
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imported>Speedo |
imported>Speedo |
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*If the ESP file is not active upon reloading a savegame, all the associated arrays are destroyed when/if the player saves. | *If the ESP file is not active upon reloading a savegame, all the associated arrays are destroyed when/if the player saves. | ||
[[Category: Pluggy]] | [[Category: Functions (Pluggy)]] |