Difference between revisions of "CreateArray"

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No change in size ,  04:05, 29 May 2008
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imported>Speedo
(updated syntax)
imported>Quetzilla
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*If Size is not specified, the array size is set to 0.
*If Size is not specified, the array size is set to 0.
*If Protected is not 0, then the array will be write-protected from other mods, and only the associated mod will ever be able to modify the array. Setting Protected to 1 is recommended if you don’t want your array to be modified by another mod.
*If Protected is not 0, then the array will be write-protected from other mods, and only the associated mod will ever be able to modify the array. Setting Protected to 1 is recommended if you don’t want your array to be modified by another mod.
*If ''RefuseZero'' is 1, then the returned ArrayId will never be zero.
*If the ESP file is not active upon reloading a savegame, all the associated arrays are destroyed when/if the player saves.
*If the ESP file is not active upon reloading a savegame, all the associated arrays are destroyed when/if the player saves.
*If ''RefuseZero'' is 1, then the returned ArrayId will never be zero.


[[Category: Functions (Pluggy)]]
[[Category: Functions (Pluggy)]]
[[Category: Array Functions (Pluggy)]]
[[Category: Array Functions (Pluggy)]]
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