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Difference between revisions of "Creating Large Worldspaces"
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→Using the Heightmap Editor
imported>Bruneauinfo (→Notes) |
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*A common location for errors to occur in the heightmap error is at 0,0 as well as at the centers like 32,32 -32,-32 64,64 etc. These errors can show themselves repeatedly each time their heightmap area is saved. | *A common location for errors to occur in the heightmap error is at 0,0 as well as at the centers like 32,32 -32,-32 64,64 etc. These errors can show themselves repeatedly each time their heightmap area is saved. | ||
*For World Spaces larger than 4 quads: When blending the borders between quads in the landscape editor it isn't necessary to to blend these perfectly to your finished specifications. Getting a good finished product can be just as time consuming in the landscape editor as it is in the heightmap editor with all of its seeming random error generation. Here is the suggested methodology keeping in mind the rest of the article's instructions: | *For World Spaces larger than 4 quads: When blending the borders between quads in the landscape editor it isn't necessary to to blend these perfectly to your finished specifications. Getting a good finished product can be just as time consuming in the landscape editor as it is in the heightmap editor with all of its seeming random error generation. Here is the suggested methodology keeping in mind the rest of the article's instructions: |