[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Creating Large Worldspaces"
Jump to navigation
Jump to search
m
→Article Summary
imported>Bruneauinfo (Lots of fact fixes and readability improvements.) |
imported>Bruneauinfo |
||
Line 175: | Line 175: | ||
This not the only way of generating dummy terrain, but is probably the most straight-forward. Another method likely exists if you are using several playable worldspaces within a non-playable parent worldspace, as a means of unifying them all together, but this can become rather difficult to manage. | This not the only way of generating dummy terrain, but is probably the most straight-forward. Another method likely exists if you are using several playable worldspaces within a non-playable parent worldspace, as a means of unifying them all together, but this can become rather difficult to manage. | ||
[[Category:World]] | [[Category:World]] |