Difference between revisions of "Creating Large Worldspaces"

1 byte removed ,  12:03, 21 January 2011
imported>Bruneauinfo
(→‎Dummy Terrain: Added the word Optional to the title.)
imported>Bruneauinfo
Line 155: Line 155:
This is a quick explanation of the "problems" mentioned in the above section '''Testing the New Worldspace'''. This information has been inserted here to help you understand the "problem" so you can find the solution later when you start creating the DistantLOD for your worldspace. This was taken from the [[Landscape LOD Tutorial]].
This is a quick explanation of the "problems" mentioned in the above section '''Testing the New Worldspace'''. This information has been inserted here to help you understand the "problem" so you can find the solution later when you start creating the DistantLOD for your worldspace. This was taken from the [[Landscape LOD Tutorial]].


''If your distant LOD land does not show up, it is recommended that you use TES4Gecko to add your World Space to the Master Index, which will make it appear in the game regardless of other moderations and regardless of load order.''
''If your distant LOD land does not show up, it is recommended that you use TES4Gecko to add your Worldspace to the Master Index, which will make it appear in the game regardless of other moderations and regardless of load order.''


''To do this: Download TES4Gecko (http://www.tesnexus.com/downloads/file.php?id=8665)<br/>Install TES4Gecko according to the instructions included with it. <br />Once you start TES4Gecko, go to the "Move Worldspaces" function.<br />Then select the .esp that contains your worldspace.''
''To do this: Download TES4Gecko (http://www.tesnexus.com/downloads/file.php?id=8665)<br/>Install TES4Gecko according to the instructions included with it. <br />Once you start TES4Gecko, go to the "Move Worldspaces" function.<br />Then select the .esp that contains your worldspace.''
Anonymous user