Difference between revisions of "GetEffectiveSkill"

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69 bytes added ,  08:02, 3 May 2010
m
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imported>Tejón
(New page: __NOTOC__ A User Function for use with Oblivion Script Extender '''Syntax:''' (effectiveSkill:short) reference.Call GetEffectiveSkill skillAVC...)
 
imported>Tejón
m
Line 29: Line 29:
  let value += GetGameSetting iActorLuckSkillBase
  let value += GetGameSetting iActorLuckSkillBase
  let value += callerSkill
  let value += callerSkill
  if value <= 0
  if value < 0
  let callerSkill := 0
  let callerSkill := 0
  elseif value > 100
  elseif value > 100
Line 35: Line 35:
  let callerSkill := 100
  let callerSkill := 100
  endif
  endif
; Note: if the unmodified skill is over 100, it remains unmodified!
  else
  else
  let callerSkill := floor value
  let callerSkill := floor value
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