Difference between revisions of "GetEquippedCurrentValue"

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64 bytes removed ,  06:47, 15 September 2007
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imported>JOG
(See Also)
imported>WereWolf
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'''Syntax:'''
'''Syntax:'''
GetEquippedCurrentvalue ValueType SlotID


GetEquippedCurrentvalue ValueType SlotID
  GetECV Valuetype SlotID
  GetECV Valuetype SlotID


Returns the requested current value from the extra information for the reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value) Returns the base value if the value is not changed from the base. Currently only health, charge and poison will return a different value than [[GetEquippedObjectValue|GetEOV]].  
Returns the requested current value from the extra information for the reference. Returns 0 if the value type doesn't match (asking a weapon for an armor rating or clothing for a health value) Returns the base value if the value is not changed from the base. Currently only health, charge and poison will return a different value than [[GetEquippedObjectValue|GetEOV]].  


'''Example:'''
'''Example:'''
  if player.getecv 2 16 <= 0.3 * player.geteov 2 16
  if player.getecv 2 16 <= 0.3 * player.geteov 2 16
   message "Your current weapon is down to 30% health, you should repair it."
   message "Your current weapon is down to 30% health, you should repair it."
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'''See Also:'''
'''See Also:'''
*[[GetEquippedObjectValue]]
*[[GetCurrentValue]]
*[[GetObjectValue]]


[[GetEquippedObjectValue]]
[[Category:Deprecated Functions (OBSE)]]
 
[[GetCurrentValue]]
 
[[GetObjectValue]]
 
[[Category: OBSE Functions]]
[[Category: OBSE Item Functions]]
[[Category: OBSE Reference Functions]]
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