Difference between revisions of "GetNthActiveEffectMagnitude"
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→Notes: More on how Active Effects stack
imported>Haama (→See Also: More links) |
imported>Haama (→Notes: More on how Active Effects stack) |
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**Resistances: This may or may not include resistances. | **Resistances: This may or may not include resistances. | ||
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude. | *Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude. | ||
** | **If the Magic Item has 2 of the same effect, they will be counted separately. | ||
** | **If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects. | ||
** | ***The only exception is scripted effects with the same script. Generally, only the first one's data (Magic Item Index, Caster, etc.) will be used. | ||
==See Also== | ==See Also== |