Difference between revisions of "GetNthActiveEffectTimeElapsed"
Jump to navigation
Jump to search
GetNthActiveEffectTimeElapsed (edit)
Revision as of 00:59, 27 November 2007
, 00:59, 27 November 2007→Notes: Better scripted effect info
imported>Haama (→Notes: More on how Active Effects stack) |
imported>Haama (→Notes: Better scripted effect info) |
||
Line 16: | Line 16: | ||
**If the Magic Item has 2 of the same effect, they will be counted separately. | **If the Magic Item has 2 of the same effect, they will be counted separately. | ||
**If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects. | **If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects. | ||
*** | ***While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster). | ||
==See Also== | ==See Also== |