Difference between revisions of "NifSkope: Adding Collision Model"

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==Refining Collision Properties==
==Refining Collision Properties==


Now your model has working collision geometry, but it's material properties (mobility, hit sound, arrow penetration) are inherited from the statue. It sounds like stone when hit, arrows bounce off from the surface, and it is static.
Now your model has working collision geometry, but its material properties (mobility, hit sound, arrow penetration) are inherited from the statue. It sounds like stone when hit, arrows bounce off from the surface, and it is static.


===Material setting===
===Material setting===
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