Difference between revisions of "NifSkope: Adding Collision Model"

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imported>Entim
(fixed/clarified some parts)
imported>Entim
(updated links)
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[[Image:CollTut13.gif|100px|right|thumb]]
[[Image:CollTut13.gif|100px|right|thumb]]
*Select '''4 bhkNiTriStripsShape''' block. Double-click on the '''Value''' of the '''Material''' property (currently '''HAV_MAT_STONE'''). You get a drop-down list of available materials. This list with some explanation is available as tooltip (hold your mouse over the '''Type''' field of the Material property). Choose the material from the dropdown list, or enter the appropriate number which can be found [http://niftools.sourceforge.net/docsys/index.php?mode=list&table=attr&block_id=383&version=335544325 here] as well. This setting controls the hit sound, step sound, arrow penetrability, and particle effect of the surface.
*Select '''4 bhkNiTriStripsShape''' block. Double-click on the '''Value''' of the '''Material''' property (currently '''HAV_MAT_STONE'''). You get a drop-down list of available materials. This list with some explanation is available as tooltip (hold your mouse over the '''Type''' field of the Material property). Choose the material from the dropdown list, or enter the appropriate number which can be found [http://www.niftools.org/doc/nif/HavokMaterial.html here] as well. This setting controls the hit sound, step sound, arrow penetrability, and particle effect of the surface.
*If you inserted a '''bhkListShape''' block, click on it, and notice that it also has a '''Material''' property. You can tweak the arrow penetration, particle effect, and sound by the material settings of the bhkListShape and the bhkNiTriStripsShape blocks. Arrows will only penetrate if both block's material is penetrable.
*If you inserted a '''bhkListShape''' block, click on it, and notice that it also has a '''Material''' property. You can tweak the arrow penetration, particle effect, and sound by the material settings of the bhkListShape and the bhkNiTriStripsShape blocks. Arrows will only penetrate if both block's material is penetrable.
Note: The hit sound, and particle effect of melee weapon hit is controlled by the bhkListShape's material. Hit sound, and particle effect of arrow hit is controlled by the material of the bhkNiTriStripsShape.
Note: The hit sound, and particle effect of melee weapon hit is controlled by the bhkListShape's material. Hit sound, and particle effect of arrow hit is controlled by the material of the bhkNiTriStripsShape.
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[[Image:CollTut12.gif|100px|right|thumb]]
[[Image:CollTut12.gif|100px|right|thumb]]
Select the '''5 bhkRigidBodyT''' block. Interesting properties are marked with red dots on the picture. A list of the available properties is [http://niftools.sourceforge.net/docsys/index.php?mode=list&table=attr&block_id=317&version=335544325 here]
Select the '''5 bhkRigidBodyT''' block. Interesting properties are marked with red dots on the picture. A list of the available properties is [http://www.niftools.org/doc/nif/bhkRigidBodyT.html here]


Most important properties:
Most important properties:
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==Troubleshoot==
==Troubleshoot==


If you encounter any problems, please read the guide's [http://www.elderscrolls.com/forums/index.php?showtopic=582114&st=0 thread] at the CS forum. Post there, or at this article's Discussion Page if you can't find the solution.
If you encounter any problems, please read the guide's [http://www.bethsoft.com/bgsforums/index.php?showtopic=582114 thread] at the CS forum. Post there, or at this article's Discussion Page if you can't find the solution.




[[Category:Solutions]]
[[Category:Solutions]]
[[Category:Modeling_and_Texturing_Tutorials]]
[[Category:Modeling_and_Texturing_Tutorials]]
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