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Difference between revisions of "NifSkope: Multilayered Transparency"

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In the previous transparancy tutorial - [http://cs.elderscrolls.com/constwiki/index.php/Exporting_Transparant_Textures Exporting Transparant Textures] - you learned how to create, set up, and export transparant textures through using 3D Studio Max and the Civ4 Nif Exporter. In this tutorial you will learn how to set up multiple layers of transparancy. Why would you need to do that, you may ask - was there anything wrong with the frizzy edge on the rug in the first tutorial? No, there wasn't, because it would never have to worry about transparant layers on the other side of it from the player's perspective. But in many cases when working with transparant textures, that will be the case.
In the previous transparency tutorial - [http://cs.elderscrolls.com/constwiki/index.php/Exporting_Transparant_Textures Exporting Transparant Textures] - you learned how to create, set up, and export transparent textures through using 3D Studio Max and the Civ4 Nif Exporter. In this tutorial you will learn how to set up multiple layers of transparency. Why would you need to do that, you may ask - was there anything wrong with the frizzy edge on the rug in the first tutorial? No, there wasn't, because it would never have to worry about transparent layers on the other side of it from the player's perspective. But in many cases when working with transparent textures, that will be the case.




Simply put, when you export a transparant texture on a model with the Civ4 Exporter, the transparant part of it will look invisible to the player whether there is another transparant layer behind it or not.
Simply put, when you export a transparent texture on a model with the Civ4 Exporter, the transparent part of it will look invisible to the player whether there is another transparent layer behind it or not.




[[Image:TutorialMultilayeredTransparancy01.jpg|thumb| Image1]]
[[Image:TutorialMultilayeredTransparancy01.jpg|thumb| Image1]]


¤1. Instead of me trying to explain it in words, go ahead and open up "RP01a - Lacks proper transparancy.nif" (in the "Nif Example Files" folder) in NifSkope, which should look similar to Image 1. Examine the canopy, and you'll see what I meant. Because the transparant layers can be viewed through each other, it will look very bizarre and shoddy and not at all like Dracus intended it when he modelled the tree.
¤1. Instead of me trying to explain it in words, go ahead and open up "RP01a - Lacks proper transparancy.nif" (in the "Nif Example Files" folder) in NifSkope, which should look similar to Image 1. Examine the canopy, and you'll see what I meant. Because the transparent layers can be viewed through each other, it will look very bizarre and shoddy and not at all like Dracus intended it when he modeled the tree.




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[[Image:TutorialMultilayeredTransparancy04.jpg|thumb| Image4]]
[[Image:TutorialMultilayeredTransparancy04.jpg|thumb| Image4]]


¤4. If you doubleclick on the number 237 you'll get a textbox, in which will let you replace the number with the proper one. Remember, as the name implies the Civ4 Nif Exporter was designed for a totally different game than Oblivion, and the fact that it works at all is nothing short of a miracle. After you've doubleclicked the number you'll need to left-click once in the textbox to get the cursor to show up, then use backspace on your keyboard to delete the number, and instead write 4845.
¤4. If you double click on the number 237 you'll get a textbox, in which will let you replace the number with the proper one. Remember, as the name implies the Civ4 Nif Exporter was designed for a totally different game than Oblivion, and the fact that it works at all is nothing short of a miracle. After you've double clicked the number you'll need to left-click once in the textbox to get the cursor to show up, then use backspace on your keyboard to delete the number, and instead write 4845.




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My personal thankyou goes out to all the hardworking guys of the NifTools group, who's amazing tools have enabled us modellers to unleash our creativity for Oblivion mods. Cheers guys!
My personal thank you goes out to all the hardworking guys of the NifTools group, who's amazing tools have enabled us modelers to unleash our creativity for Oblivion mods. Cheers guys!


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