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Difference between revisions of "NifSkope: Multilayered Transparency"

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imported>DragoonWraith
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{{Tools|req0=[[3D Studio Max Trial Versions|3D Studio Max]]|req1=[[NIF Importers and Exporters#3ds Max|Nif Importers/Exporters (3ds Max)]]|req2=[[Nifskope]]|req3=[http://www.7-zip.org/ 7-zip]}}
In the previous transparency tutorial - [http://cs.elderscrolls.com/constwiki/index.php/Exporting_Transparant_Textures Exporting Transparant Textures] - you learned how to create, set up, and export transparent textures through using 3D Studio Max and the Civ4 Nif Exporter. In this tutorial you will learn how to set up multiple layers of transparency. Why would you need to do that, you may ask - was there anything wrong with the frizzy edge on the rug in the first tutorial? No, there wasn't, because it would never have to worry about transparent layers on the other side of it from the player's perspective. But in many cases when working with transparent textures, that will be the case.
In the previous transparency tutorial - [http://cs.elderscrolls.com/constwiki/index.php/Exporting_Transparant_Textures Exporting Transparant Textures] - you learned how to create, set up, and export transparent textures through using 3D Studio Max and the Civ4 Nif Exporter. In this tutorial you will learn how to set up multiple layers of transparency. Why would you need to do that, you may ask - was there anything wrong with the frizzy edge on the rug in the first tutorial? No, there wasn't, because it would never have to worry about transparent layers on the other side of it from the player's perspective. But in many cases when working with transparent textures, that will be the case.


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