Difference between revisions of "OBSE Wish List"
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remove UnequipItem2/NS (UnequipItem already runs the OnUnequip block); remove SetSkeleton (use SetModelPath)
imported>Shredder666 |
imported>Scruggs (remove UnequipItem2/NS (UnequipItem already runs the OnUnequip block); remove SetSkeleton (use SetModelPath)) |
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*'''SetRaceNthSpell''' - Sets the race's Nth spell. Useful for adding spells to races without conflicting with other mods, when used in combination with GetRaceSpellCount. | *'''SetRaceNthSpell''' - Sets the race's Nth spell. Useful for adding spells to races without conflicting with other mods, when used in combination with GetRaceSpellCount. | ||
*'''MessageBoxEx Silent Menu''' - Add a way to set the box to silent, so no sound plays when the menu pops up and no sound plays when you click a button. Useful for mods where you want to play your own custom sound for just one menu, or want to play a sound while the menu is there, without being cut off by the sound the MessageBox makes. | *'''MessageBoxEx Silent Menu''' - Add a way to set the box to silent, so no sound plays when the menu pops up and no sound plays when you click a button. Useful for mods where you want to play your own custom sound for just one menu, or want to play a sound while the menu is there, without being cut off by the sound the MessageBox makes. | ||
==Language Enhancements== | ==Language Enhancements== | ||
New control structures and data types: | New control structures and data types: | ||
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*'''ForcePickIdle''' - force an Idle to be played even if the player is not on the ground or under any other circumstance that would usually block pickidle. | *'''ForcePickIdle''' - force an Idle to be played even if the player is not on the ground or under any other circumstance that would usually block pickidle. | ||
*'''SetCellAmbientLight''': Accepts 3 integer values that set the red, green, and blue ambient light values in an interior cell. A GetCellAmbientLight function would also be nice. | *'''SetCellAmbientLight''': Accepts 3 integer values that set the red, green, and blue ambient light values in an interior cell. A GetCellAmbientLight function would also be nice. | ||
==Functions Returning a Reference== | ==Functions Returning a Reference== |