Difference between revisions of "Object Element"
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imported>JRoush m (Menu Element moved to Object Element: menu vs. <menu> - too confusing) |
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Object Elements are a subgroup of the elements in the [[:Category: Oblivion XML|Oblivion XML]] schema. | == Overview == | ||
Object Elements are a subgroup of the elements in the [[:Category: Oblivion XML|Oblivion XML]] schema. Every part of a menu - the background and images, the buttons, the text - anything visible - is an object element. | |||
Object Elements are | Object Elements are usually given a name to identify them using the [[Trait|Name]] trait, e.g. the image element that holds a menus background texture might be: | ||
<image name="background_texture"> </image> | |||
This name could then be used by an [[Operator Element]] or an OBSE scripting function to refer to this object. | |||
Object Elements should not contain literal text or numbers. Instead, they should have a series of [[Property Element]]s as children, which in turn will contain the various parameters that describe the object. For example, the <text> element that holds the title of a menu might be defined like this: | |||
<text name="title_text"> <!-- [[#Text|Text]] element, [[Trait#Name|Name]] trait is 'title_text' --> | |||
<x> 100 </x> <!-- position determined by <[[Property Element#Sizeable|x]]> & <[[Property Element#Sizeable|y]]> Property elements --> | |||
<y> 150 </y> | |||
<font> 2 </font> <!-- text font determined by <[[Property Element#Text|font]]> Property element--> | |||
<string> <!-- actual text determined by <[[Property Element#Text|string]]> Property element --> | |||
This is the Actual Title | |||
</string> | |||
</text> | |||
Below is a listing of common Object Elements, and the groups of Properties each can make use of. | |||
== Image == | == Image == |