Difference between revisions of "Oblivion Graphics Extender"
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some updates from the thread
imported>DragoonWraith (some documentation, very incomplete) |
imported>DragoonWraith (some updates from the thread) |
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::"Loads an effect file. (Must be in the .fx format)" | ::"Loads an effect file. (Must be in the .fx format)" | ||
:* ApplyFullscreenShader ShaderID:int | :* ApplyFullscreenShader ShaderID:int ShaderAffectsHUD:bool | ||
::"Applies a fullscreen shader to oblivion" | ::"Applies a fullscreen shader to oblivion. The second parameter affects whether or not the HUD is affected by the shader (in most cases it should not be)." | ||
:* RemoveFullscreenShader ShaderID:int | :* RemoveFullscreenShader ShaderID:int | ||
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* Textures | * Textures | ||
:* (TexID:int) LoadTexture Path:string | :* (TexID:int) LoadTexture Path:string DoNotModify:bool | ||
::"Loads a texture for use in shaders or HUD elements" | ::"Loads a texture for use in shaders or HUD elements. If the second parameter is 0 (false), then OBGE may modify the texture's color depth if it is too high for the graphics card - if this parameter is 1 and the call is run on a computer with a card that does not support the texture's color depth, the call will fail." | ||
:* FreeTexture TexID:int | :* FreeTexture TexID:int | ||
::"Frees up the memory used by an | ::"Frees up the memory used by an OBGE texture" | ||
[[Category: OBSE Plugins|Graphics extender]] | [[Category: OBSE Plugins|Graphics extender]] |