Difference between revisions of "Oblivion XML Reference/Tiles"

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'''NIF''' tiles are used to render a NetImmerse Format 3D mesh to the screen; these are often used for 2D components that require animations or complex shapes. 3D meshes use similar coordinates to tiles in a menu, but with different axes. The contents of the specified NIF file are inserted almost directly into a tile's rendered content.
'''NIF''' tiles are used to render a NetImmerse Format 3D mesh to the screen; these are often used for 2D components that require animations or complex shapes. 3D meshes use similar coordinates to tiles in a menu, but with different axes. The contents of the specified NIF file are inserted almost directly into a tile's rendered content.


Note that Oblivion deliberately limits the features that a NIF in a menu can use. `NiMaterialProperty` and `NiAlphaProperty` objects will be stripped out of your 3D content when it is spliced into the user interface.
Note that Oblivion deliberately limits the features that a NIF in a menu can use. <code>NiMaterialProperty</code> and <code>NiAlphaProperty</code> objects will be stripped out of your 3D content when it is spliced into the user interface.


== Rect ==
== Rect ==
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