Difference between revisions of "Oblivion XML Reference/Traits"
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These keyboard navigation traits indicate how the tile should respond to the arrow keys (and presumably the Xbox D-Pad and joysticks) when the tile has ''mouseover'' state. For example, if you want one tile to transfer ''mouseover'' status to another tile named SomeElement, you might use the value <code><ref src="SomeElement" trait="mouseover" /></code>. | :These keyboard navigation traits indicate how the tile should respond to the arrow keys (and presumably the Xbox D-Pad and joysticks) when the tile has ''mouseover'' state. For example, if you want one tile to transfer ''mouseover'' status to another tile named SomeElement, you might use the value <code><ref src="SomeElement" trait="mouseover" /></code>. | ||
:Disassembly of the executable suggests that the trait you specify here is ignored; these always influence a target tile’s ''mouseover'' trait. This hasn’t been tested yet. | :Disassembly of the executable suggests that the trait you specify here is ignored; these always influence a target tile’s ''mouseover'' trait. This hasn’t been tested yet. | ||
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