Difference between revisions of "OnActivate"

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6 bytes added ,  12:30, 23 June 2008
→‎Notes: A bit better wording, but could be better
imported>Haama
(→‎Notes: These notes don't really fit here, and are on the Activate page)
imported>Haama
(→‎Notes: A bit better wording, but could be better)
Line 13: Line 13:
*Locked doors, containers and books are activated a second time automatically when you open the lock or take the book. To find out when a door was unlocked, for example, you can wait for '''[[GetLocked]] == 0''' in the OnActivate-block.
*Locked doors, containers and books are activated a second time automatically when you open the lock or take the book. To find out when a door was unlocked, for example, you can wait for '''[[GetLocked]] == 0''' in the OnActivate-block.


*Selecting an item in inventory will ''equip'' it (except for enchanted scrolls) and run onEquip blocks instead of the onActivate block.
*Selecting an item in inventory will, if anything, ''equip'' it, meaning the [[onEquip]] block will run instead of the '''onActivate''' block.
**However, you can make an item run it's own onActivate block in the inventory menu (MenuMode 1008, MenuMode, onEquip, etc.) with '''''Activate player, 1'''''.
**However, you can make an item run it's own onActivate block in the inventory menu (MenuMode 1008, MenuMode, onEquip, etc.) with '''''Activate player, 1'''''.


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