Difference between revisions of "OnActivate"
Jump to navigation
Jump to search
m
Fixing haama's suggestion
imported>Quetzilla (added link to related CTD) |
imported>Quetzilla m (Fixing haama's suggestion) |
||
Line 13: | Line 13: | ||
*Locked doors, containers and books are activated a second time automatically when you open the lock or take the book. To find out when a door was unlocked, for example, you can wait for '''[[GetLocked]] == 0''' in the OnActivate-block. | *Locked doors, containers and books are activated a second time automatically when you open the lock or take the book. To find out when a door was unlocked, for example, you can wait for '''[[GetLocked]] == 0''' in the OnActivate-block. | ||
* | *Clicking on items in inventory that can be equipped causes the [[onEquip]] block to run instead of the '''onActivate''' block. | ||
**However, you can make an item run it's own onActivate block in the inventory menu (MenuMode 1008, MenuMode, onEquip, etc.) with '''''Activate player, 1'''''. | **However, you can make an item run it's own onActivate block in the inventory menu (MenuMode 1008, MenuMode, onEquip, etc.) with '''''Activate player, 1'''''. | ||