Difference between revisions of "Operator Element"

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Property Elements are a subgroup of the elements in the [[:Category: Oblivion XML|Oblivion XML]] schema, always found as children of [[Property Element]]s.  They are used to create mathematical formulas, which the game engine can evaluate to obtain a value for the parent property.


== General ==
There is, generally speaking, an Operator Element for every basic ''binary'' mathematical operator - every operator that takes exactly two operands. The first operand is always the current value of the property, and the second is the contents of the operator.  For example:
*Copy
<image>
  <x>
    <add> 1 </add>  &lt;!-- Add one to current x position --&gt;
  </x>
</image>
A property element may contain a series of Operators, which are evaluated in order:
<image>
  <x>
    &lt;!-- New X = (X + 10) * 2 --&gt;
    <add> 10 </add>
    <mult> 2 </mult>
  </x>
</image>
Operator Elements may contain other operator elements as children:
<image>
  <x>
    &lt;!-- New X = X + (10 / 3) --&gt;
    <add>
      <copy> 10 </copy>
      &lt;div> 3 &lt;/div>
    </add>
  </x>
</image>
Operator Elements may contain the value of a property for some other element somewhere in the menu:
<image>
  <x>
    &lt;!-- Place this image 10 pixels to the right of the "ExitButton" element --&gt;
    <copy src="ExitButton" trait="x"/>
    <add src="ExitButton" trait="width"/>
    <add> 10 </add>
  </x>
</image>


== Algebraic ==
== Copy ==
The only unary (single-operand) operator.  The <copy> operator ''replaces'' the current property value with its contents:
<image>
  <x>
      &lt;!-- Set the current x position to be 50 pixels --&gt;
      <Copy> 50 </Copy>
  </x>
</image>
 
== Algebraic Operators ==
*Add  
*Add  
*Sub  
*Sub  
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*Div
*Div


== Conditional ==
== Boolean Operators ==
*Onlyif
*Onlyif
*Onlyifnot
*Onlyifnot
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