Difference between revisions of "Operator Element"
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== Overview == | == Overview == | ||
Operator Elements are a subgroup of the elements in the [[:Category: Oblivion XML|Oblivion XML]] schema, always found as children of [[Property Element]]s. They are used to create mathematical formulas, which the game engine can evaluate to obtain a value for the parent property. | |||
There is, generally speaking, an Operator Element for every basic ''binary'' mathematical operator - every operator that takes exactly two operands. The first operand is always the current value of the property, and the second is the contents of the operator. For example: | There is, generally speaking, an Operator Element for every basic ''binary'' mathematical operator - every operator that takes exactly two operands. The first operand is always the current value of the property, and the second is the contents of the operator. For example: |