Difference between revisions of "Performance Problems"

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10 bytes added ,  13:04, 14 September 2007
m
Really fixed the link this time
imported>Haama
(Not so bad, after all, fixed a few links)
imported>Haama
m (Really fixed the link this time)
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The main problem with CPU-hungry scripts comes from Oblivion's "brick-wall" for FPS and script processing. Scripts won't touch FPS until you hit a certain limit, and then even a few extra small scripts can start dropping FPS.
The main problem with CPU-hungry scripts comes from Oblivion's "brick-wall" for FPS and script processing. Scripts won't touch FPS until you hit a certain limit, and then even a few extra small scripts can start dropping FPS.


See [[Code Optimization]] for more details (in planning/progress).
See [[:Category:Code Optimization]] for more details (in planning/progress).


== AI Overload ==
== AI Overload ==
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