Difference between revisions of "Performance Problems"
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Really fixed the link this time
imported>Haama (Not so bad, after all, fixed a few links) |
imported>Haama m (Really fixed the link this time) |
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The main problem with CPU-hungry scripts comes from Oblivion's "brick-wall" for FPS and script processing. Scripts won't touch FPS until you hit a certain limit, and then even a few extra small scripts can start dropping FPS. | The main problem with CPU-hungry scripts comes from Oblivion's "brick-wall" for FPS and script processing. Scripts won't touch FPS until you hit a certain limit, and then even a few extra small scripts can start dropping FPS. | ||
See [[Code Optimization]] for more details (in planning/progress). | See [[:Category:Code Optimization]] for more details (in planning/progress). | ||
== AI Overload == | == AI Overload == |