Difference between revisions of "PlaceAtMe"

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260 bytes added ,  19:07, 8 April 2006
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imported>Millinghordesman
imported>Mrflippy
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This function can be used with leveled lists as well (leveled creatures or items).
This function can be used with leveled lists as well (leveled creatures or items).


==Getting the Created Object's Reference==
When used to create a single object, this function will return a reference to the created object so that it can be used with additional function calls.
When used to create a single object, this function will return a reference to the created object so that it can be used with additional function calls.


----
Example:
<pre>scn scriptName


Console Usage:  When using PlaceAtMe with the console, you must use the desired item's FormID, not the EditorID.
ref refName
 
begin blockName
    set refName to refCreatingObject.PlaceAtMe ObjectToBeCreated 1, 0, 0
end</pre>
 
The refName variable will now have a reference to ObjectToBeCreated.
 
 
==Console Use==
When using PlaceAtMe with the console, you must use the desired item's [[FormID]], not the EditorID.


So, instead of using
So, instead of using
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  player.PlaceAtMe 00000A 1, 256, 0
  player.PlaceAtMe 00000A 1, 256, 0


The FormID can be found on the tab just to the right of the EditorID tab in the Construction Set. This is true for all items and actors, although the FormID tab may need to be enlarged.
The [[FormID]] can be found on the tab just to the right of the EditorID tab in the Construction Set. This is true for all items and actors, although the FormID tab may need to be enlarged.


[[Category: Functions]]
[[Category: Functions]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions]]
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