Difference between revisions of "PlayGroup"

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227 bytes added ,  00:33, 25 July 2006
Walk is a KF File, not an AnimGroup / adding note
imported>Gamall
m (I forgot to fill the summary : added Scrub's info pertaining to parameters.)
imported>ShadowDancer
(Walk is a KF File, not an AnimGroup / adding note)
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   PlayGroup <GroupName>, ''[flags]''  
   PlayGroup <GroupName>, ''[flags]''  
'''Example:'''
'''Example:'''
   PlayGroup Walk
   PlayGroup Forward
   PlayGroup Walk, 1  
   PlayGroup Forward, 1  


Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab of any NPC.
Plays the animation group defined by <GroupName>. The valid <GroupName> parameters can be found in the TESCS, in the animation tab under ''AnimGroup'' of any NPC.


Optional flags can be used to start the group in different ways.  
Optional flags can be used to start the group in different ways.  
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:1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.  
:1 = Immediate Start - The current animation will stop regardless of the frame it is on, and the new animation will start from its beginning.  
:2 = Immediate Loop  -The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.  
:2 = Immediate Loop  -The current animation will stop regardless of the frame it is on, and the new animation will start at the beginning of its loop cycle.  
'''Notes:'''
*Playing some animations on the Player can cause the Player to freeze and become nonresponsive.  Using ''PlayGroup Idle, 1'' on the Player will return the Player to normal user function.


==See Also==  
==See Also==  
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