Difference between revisions of "PlayGroup"

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397 bytes added ,  00:47, 21 January 2007
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imported>ShadowDancer
(additional info for notes)
imported>Scruggs
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'''Notes:'''
'''Notes:'''
*Playing some animations on the Player can cause the Player to freeze and become nonresponsive.  Using ''PlayGroup Idle, 1'' or ''PickIdle'' on the Player will return the Player to normal user function.
*Playing some animations on the Player can cause the Player to freeze and become nonresponsive.  Using ''PlayGroup Idle, 1'' or ''PickIdle'' on the Player will return the Player to normal user function.
*NPC's may behave oddly after [[PlayGroup]] is called - for instance, running backwards, walking through solid objects, being unable to attack, etc. Calling ''playGroup Idle 1'' generally fixes the problem.
*Note that some animation groups are only available under certain conditions. In particular, combat animations like Recoil, Stagger, etc will only be played if the actor has a weapon drawn.


==See Also==
==See Also==
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