Difference between revisions of "Player's Leveled Spell"

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20 bytes added ,  10:48, 29 September 2009
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imported>Darkness X
(New page: == Introduction == In this article we are going to learn how to create a quest script for a leveled spell (a spell that becomes more powerful if you reach a higher level) for the player b...)
 
imported>Darkness X
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Line 16: Line 16:
     If Player.GetActorValue Destruction <= 24
     If Player.GetActorValue Destruction <= 24
           Set Novice to 1
           Set Novice to 1
     If Player.GetActorValue Destruction >= 25 && Player.GetActorValue Destruction <= 49
     Elseif Player.GetActorValue Destruction >= 25 && Player.GetActorValue Destruction <= 49
           Set Apprentice to 1
           Set Apprentice to 1
     If Player.GetActorValue Destruction >= 50 && Player.GetActorValue Destruction <= 74
     Elseif Player.GetActorValue Destruction >= 50 && Player.GetActorValue Destruction <= 74
           Set Journeyman to 1
           Set Journeyman to 1
     If Player.GetActorValue Destruction >= 75 && Player.GetActorValue Destruction <= 99
     Elseif Player.GetActorValue Destruction >= 75 && Player.GetActorValue Destruction <= 99
           Set Expert to 1
           Set Expert to 1
     If Player.GetActorValue Destruction >= 100
     Elseif Player.GetActorValue Destruction >= 100
           Set Master to 1
           Set Master to 1
     Endif
     Endif
Line 32: Line 32:
           Player.Removespell 000SpellExpert
           Player.Removespell 000SpellExpert
           Player.Removespell 000SpellMaster
           Player.Removespell 000SpellMaster
     If Apprentice == 1
     Elseif Apprentice == 1
           Player.Removespell 000SpellNovice
           Player.Removespell 000SpellNovice
           Player.Addspell 000SpellApprentice
           Player.Addspell 000SpellApprentice
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