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Difference between revisions of "PositionCell"

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241 bytes added ,  17:15, 14 October 2012
Added a note about use of radians
imported>Scruggs
(whoops, optional stuff goes in brackets on the wiki)
imported>QQuix
(Added a note about use of radians)
 
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'''Syntax:'''
'''Syntax:'''
  ''[reference.]''PositionCell'' x,y,z, zRot, CellID''
  ''[reference.]''PositionCell'' x,y,z, zRot, CellID''
  poscell '' x,y,z, zRot, CellID''
  ''[reference.]''poscell '' x,y,z, zRot, CellID''
'''Example:'''
PositionCell 76345, 100.56, 215, 176, ScaryCavern


Warps the object to the interior cell coordinate location specified by x, y, and z. The object will be facing the world angle specified by zRot (measured in radians, not degrees). All parameters are floats.


Warps the object to the interior cell coordinate location specified by x, y, and z. The object will be facing the world angle specified by zRot. All parameters are floats.  
'''Example:'''
PositionCell 76345, 100.56, 215, 1.745, ScaryCavern


==Notes==
==Notes==
*'''MoveTo''' and '''PositionCell''' perform the same function, but use different parameters ('''PositionCell''' uses coordinates while '''MoveTo''' uses a reference).
*[[MoveTo]] and '''PositionCell''' perform the same function, but use different parameters ('''PositionCell''' uses coordinates while [[MoveTo]] uses a reference).
*To convert to radians, multiply your regular Oblivion Z rotation by 0.01745.
*When called on a reference already within the destination cell, the reference remains in its original location.


== See Also ==
== See Also ==
Anonymous user

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